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20483 MOD: Programming in C# (On Demand)

 

About this On Demand Course

The Microsoft on-demand product is an integrated on-line training experience that includes video, labs, exercises, text and knowledge checks. Attendees experience all of this through an on-demand course player.

What’s included?

  • Access to the official Microsoft Video on Demand Course for 90 days from the point of first access, allowing you to start and stop when you need to.
  • Lab access for 3 months from start of access.
  • Digital edition of the Microsoft Official Curriculum (DMOC) manual for reference throughout your course. All DMOC come with fresh editions so your courseware will always be up to date.
  • Mentoring Support (24/7 by chat, email or phone) for the duration of your subscription

The content is based on the same official courseware we use in our instructor-led training, and videos feature engaging experts hand-selected by Microsoft. Unlike other on-demand offerings that offer simulated labs, MOC On-Demand gives you a live, real-time environment for hands-on training.

About this Course
This on-line training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. Students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge as they build an application that incorporates several features of the.NET Framework 4.5.

The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including:

  • Building new data types.
  • Handling events.
  • Programming the user interface.
  • Accessing a database.
  • Using remote data.
  • Performing operations asynchronously.
  • Integrating with unmanaged code.
  • Creating custom attributes.
  • Encrypting and decrypting data.

At the end of the course, students should have a solid knowledge of C# and how to use it to develop .NET Framework 4.5 applications.

This course uses Visual Studio 2012, running on Windows 8.  Ask us about our instructor-led/on-demand bundles.

Audience Profile
This MOC on-demand course is intended for experienced developers who already have programming experience in C, C++,JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming.

This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.

At Course Completion

After completing this course, students will be able to:

  • Describe the core syntax and features of C#.
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
  • Implement the basic structure and essential elements of a typical desktop application.
  • Create classes, define and implement interfaces, and create and use generic collections.
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
  • Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
  • Create and use an entity data model for accessing a database and use LINQ to query and update data.
  • Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
  • Build a graphical user interface by using XAML.
  • Improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Integrate unmanaged libraries and dynamic components into a C# application.
  • Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
  • Encrypt and decrypt data by using symmetric and asymmetric encryption.

Prerequisites
Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following:

  • How to name, declare, initialize and assign values to variables within an application.
  • How to use arithmetic operators to perform arithmetic calculations involving one or more variables
  • How to use relational operators to test the relationship between two variables or expressions
  • How to use logical operators to combine expressions that contain relational operators.
  • How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual StudioIDE.
  • How to create a simple branching structure using an IF statement.
  • How to create a simple looping structure using a For statement to iterate through a data array.
  • How to use the Visual Studio IDE to locate simple logic errors.
  • How to create a Function that accepts arguments (parameters and returns a value of a specified type.
  • How to design and build a simple user interface using standard controls from the Visual Studio toolbox.
  • How to connect to a SQL Server database and the basics of how to retrieve and store data.
  • How to sort data in a loop.
  • How to recognize the classes and methods used in a program.

Course Outline

Module 1: Creating a Class Hierarchy by Using Inheritance
This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.

Lessons

  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

Lab : Refactoring Common Functionality into the User Class
Creating and Inheriting from the User Base Class
Implementing Password Complexity by Using an Abstract Method
Creating the ClassFullException Class

Module 2: Reading and Writing Local Data
This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.

Lessons

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

Lab:  Generating the Grades Report
Serializing the Data for the Grades Report as XML
Previewing the Grades Report
Persisting the Serialized Grades Data to a File

Module 3: Accessing a Database
This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.

Lessons

  • Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ

Lab:  Retrieving and Modifying Grade Data
Creating an Entity Model from the The School of Fine Arts Database
Updating Student and Grade Data Using the Entity Framework
Extending the Entity Model to Validate Data

Module 4: Review of C# Syntax
This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

Lessons

  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

Lab:  Developing the Class Enrolment Application
Implementing Edit Functionality for the Students List
Implementing Insert Functionality for the Students List
Implementing Delete Functionality for the Students List
Displaying the Student Age

Module 5: Creating Methods, Handling Exceptions, and Monitoring Applications
This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

Lessons

  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications

Lab:  Extending the Class Enrolment Application Functionality
Refactoring the Enrolment Code
Validating Student Information
Saving Changes to the Class List

Module 6: Developing the Code for a Graphical Application
This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

Lessons

  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events

Lab:  Writing the Code for the Grades Prototype Application
Adding Navigation Logic to the Application
Creating Data Types to Store User and Grade Information
Displaying User and Grade Information

Module 7: Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

Lessons

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

Lab:  Adding Data Validation and Type-safety to the Grades Application
Implementing the Teacher, Student, and Grade Types as Classes
Adding Data Validation to the Grade Class
Displaying Students in Name Order
Enabling Teachers to Modify Class and Grade Data

Module 8: Accessing Remote Data
This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.

Lessons

  • Accessing Data Across the Web
  • Accessing Data in the Cloud

Lab:  Retrieving and Modifying Grade Data in the Cloud
Creating a WCF Data Service for the SchoolGrades Database
Integrating the WCF Data Service into the Application
Retrieving Student Photographs Over the Web

Module 9: Designing the User Interface for a Graphical Application
This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.

Lessons

  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface

Lab:  Customizing Student Photographs and Styling the Application
Customizing the Appearance of Student Photographs
Styling the Logon View and the StudentPhoto Control

Module 10: Improving Application Performance and Responsiveness
This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.

Lessons

  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data

Lab:  Improving the Responsiveness and Performance of the Application
Ensuring that the User Interface Remains Responsive When Retrieving Data for Teachers
Providing Visual Feedback During Long-Running Operations

Module 11: Encrypting and Decrypting Data
This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

Lessons

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

Lab:  Encrypting and Decrypting Grades Reports
Encrypting the Grades Report
Decrypting the Grades Report

Module 12: Integrating with Unmanaged Code
This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.

Lessons

  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

Lab:  Upgrading the Grades Report
Generating the Grades Report by Using Microsoft Office Word
Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern

Module 13: Creating Reusable Types and Assemblies
This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.

Lessons

  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies

Lab:  Specifying the Data to Include in the Grades Report
Creating the IncludeInReport Attribute
Generating the Report
Storing the Grades.Utilities Assembly Centrally